Gameboy color cpu manual






















CPU 8-bit SHARP LR (Hybrid of Intel and Zilog Z80) Clock Speed MHz MHz Work RAM 8 KB 32 KB Video RAM 8 KB 16 KB Power DC 6V, W DC 3V, W Colors 4 grayshades 32, colors Sound 4 Channels with Stereo Sound. Game Boy Programming Manual 10 CHAPTER 1: SYSTEM 1. GENERAL SYSTEM INFORMATION System Overview Structure At the heart of the DMG/CGB system is a CPU with a built-in LCD controller designed for. Game Boy Specs Game Boy TM CPU Manual Game Boy Specs Ł CPU: 8-bit (Similar to the Z80 processor.) Ł Main RAM: 8K Byte Ł Video RAM: 8K Byte Ł Screen Size " Ł Resolution: x (20x18 tiles) Ł Max # of sprites: 40 Ł Max # sprites/line: 10 Ł Max sprite size: 8x16 Ł Min sprite size: 8x8 Ł Clock Speed: MHz ( SGB, /MHz File Size: KB.


Game Boy Programming Manual 10 CHAPTER 1: SYSTEM 1. GENERAL SYSTEM INFORMATION System Overview Structure At the heart of the DMG/CGB system is a CPU with a built-in LCD controller designed for. CPU 8-bit SHARP LR (Hybrid of Intel and Zilog Z80) Clock Speed MHz MHz Work RAM 8 KB 32 KB Video RAM 8 KB 16 KB Power DC 6V, W DC 3V, W Colors 4 grayshades 32, colors Sound 4 Channels with Stereo Sound. The CPU runs at Megahertz which means that it performs million cycles per second. To put that into perspective, my desktop computer has a 4 Gigahertz processor, which is over 1, times faster than the Gameboy’s CPU!.


١٤‏/٠١‏/٢٠١٨ The CPU has hundreds of unique instructions that are indexed by an 8-bit value. Each instruction does something important, like performing. The CPU will fetch, decode and execute up to three instructions concurrently. This enables maximum use of the CPU's resources (which reduces idle silicon) while. Gameboy Cpu Manual. Sources by: Pan of Anthrox, GABY, Marat Fayzullin, Super Game Boy. TM. and Game. Boy Color Foreword Game Boy. TM. CPU Manual.

0コメント

  • 1000 / 1000